Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 126 days ago
27 / 8 / 6
K / D / A
86.8%
Kill participation
1,859.9
Damage / min
21,672g
613.6 gold / min
19
7 placed · 2 cleared
240
6.8 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattestosteron1#test1
Shen · Top
1 / 10 / 13
36.8% KP
14,750
11.7% share
11,073g
182 CS · 5.2/m
Prince Tulip#EUNE
Kindred · Jungle
8 / 9 / 5
34.2% KP
26,436
21.1% share
16,473g
276 CS · 7.8/m
JD julek#ego
Akshan · Mid
27 / 8 / 6
86.8% KP
65,685
52.3% share
21,672g
240 CS · 6.8/m
KingFanda#EUNE
Veigar · ADC
1 / 9 / 4
13.2% KP
10,581
8.4% share
12,277g
232 CS · 6.6/m
FeelMyGems#9000
Sona · Support
1 / 8 / 21
57.9% KP
8,109
6.5% share
11,189g
36 CS · 1/m
Red side
VictoryZafkiel#FIRE
Gwen · Top
8 / 3 / 16
54.5% KP
42,010
25.3% share
18,583g
273 CS · 7.7/m
FoidDestroyer#vagg
Nocturne · Jungle
6 / 9 / 15
47.7% KP
20,471
12.3% share
14,945g
248 CS · 7/m
BlinkInYourArea#DBD
Mel · Mid
10 / 10 / 10
45.5% KP
37,501
22.5% share
16,171g
296 CS · 8.4/m
Zerxi#LEC69
Miss Fortune · ADC
15 / 5 / 10
56.8% KP
39,417
23.7% share
21,946g
265 CS · 7.5/m
2L2#EUNE
Taliyah · Support
5 / 11 / 19
54.5% KP
26,956
16.2% share
12,121g
64 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
