Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 126 days ago
0 / 6 / 4
K / D / A
57.1%
Kill participation
204.8
Damage / min
5,199g
235.1 gold / min
62
29 placed · 6 cleared
21
0.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorizon#TOP
K'Sante · Top
1 / 2 / 1
28.6% KP
13,018
18.7% share
6,315g
137 CS · 6.2/m
Sorrow#End
Sylas · Jungle
1 / 8 / 1
28.6% KP
10,461
15% share
7,461g
152 CS · 6.9/m
gyr#demon
Cassiopeia · Mid
2 / 4 / 1
42.9% KP
16,549
23.7% share
7,908g
184 CS · 8.3/m
Bartek Strzelec#clc
Zeri · ADC
3 / 7 / 2
71.4% KP
25,132
36.1% share
9,484g
178 CS · 8/m
JD julek#ego
Lulu · Support
0 / 6 / 4
57.1% KP
4,530
6.5% share
5,199g
21 CS · 0.9/m
Red side
VictoryTWTV mokrapjoka#123
Anivia · Top
1 / 3 / 1
7.4% KP
16,020
21.9% share
7,248g
175 CS · 7.9/m
Intropingman#HitMe
Rammus · Jungle
5 / 1 / 13
66.7% KP
6,581
9% share
8,701g
139 CS · 6.3/m
Iso Tiikeri#EUNE
Kled · Mid
8 / 1 / 8
59.3% KP
19,656
26.9% share
9,350g
147 CS · 6.6/m
MTA asdf#1234
Senna · ADC
12 / 0 / 11
85.2% KP
23,587
32.3% share
12,831g
151 CS · 6.8/m
rares#zzenu
Alistar · Support
1 / 2 / 23
88.9% KP
7,160
9.8% share
6,844g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
