Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 126 days ago
9 / 5 / 15
K / D / A
51.1%
Kill participation
1,409.7
Damage / min
16,966g
509.5 gold / min
14
4 placed · 2 cleared
239
7.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGiovanniRengarS9#Honor
Azir · Top
14 / 9 / 3
54.8% KP
38,302
31.4% share
17,638g
249 CS · 7.5/m
Toshinori Yagi#53X
Rengar · Jungle
6 / 10 / 5
35.5% KP
22,222
18.2% share
13,897g
235 CS · 7.1/m
Best ZaCc#EUNE9
Naafiri · Mid
3 / 11 / 8
35.5% KP
13,855
11.4% share
12,941g
227 CS · 6.8/m
Dattu#Rank1
Senna · ADC
3 / 8 / 15
58.1% KP
23,070
18.9% share
14,830g
230 CS · 6.9/m
Pieniuu#EUNE
Brand · Support
5 / 9 / 9
45.2% KP
24,587
20.1% share
12,210g
81 CS · 2.4/m
Red side
VictoryNoxus guillotine#EUNE
Darius · Top
9 / 5 / 8
36.2% KP
19,650
13.6% share
15,277g
202 CS · 6.1/m
I Blöödgharm I#96969
Graves · Jungle
11 / 3 / 8
40.4% KP
23,662
16.4% share
20,055g
369 CS · 11.1/m
JD julek#ego
Viktor · Mid
9 / 5 / 15
51.1% KP
46,944
32.6% share
16,966g
239 CS · 7.2/m
Bartek Strzelec#clc
Ezreal · ADC
8 / 10 / 14
46.8% KP
32,214
22.4% share
17,148g
227 CS · 6.8/m
Hey Sir#EUNE
Mel · Support
10 / 8 / 9
40.4% KP
21,571
15% share
12,950g
62 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
