Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 126 days ago
11 / 2 / 4
K / D / A
42.9%
Kill participation
1,164.2
Damage / min
16,837g
607.1 gold / min
24
8 placed · 4 cleared
259
9.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Ambessa · Top
11 / 2 / 4
42.9% KP
32,287
32.9% share
16,837g
259 CS · 9.3/m
EnderSliV#EUNE
Viego · Jungle
8 / 6 / 7
42.9% KP
10,976
11.2% share
13,453g
224 CS · 8.1/m
Pasi Kuikka#Rekt
Zoe · Mid
8 / 3 / 16
68.6% KP
26,433
26.9% share
13,313g
187 CS · 6.7/m
Mithrandir23#EUNE
Smolder · ADC
7 / 6 / 14
60% KP
23,308
23.7% share
13,407g
201 CS · 7.2/m
julian#tbmns
Alistar · Support
1 / 7 / 19
57.1% KP
5,268
5.4% share
8,236g
24 CS · 0.9/m
Red side
DefeatTikTakTi#Monke
Pantheon · Top
4 / 5 / 5
37.5% KP
16,132
17.6% share
11,051g
214 CS · 7.7/m
Intropingman#HitMe
Rammus · Jungle
4 / 8 / 12
66.7% KP
10,149
11.1% share
10,753g
143 CS · 5.2/m
BaleriniFizzini#FISH
Fizz · Mid
4 / 7 / 9
54.2% KP
17,282
18.9% share
10,237g
182 CS · 6.6/m
PushinPositivity#4227
Caitlyn · ADC
9 / 8 / 9
75% KP
31,394
34.3% share
14,732g
214 CS · 7.7/m
Thresh on tren#EUNE
Morgana · Support
3 / 7 / 15
75% KP
16,558
18.1% share
8,200g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
