Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 122 days ago
3 / 3 / 4
K / D / A
38.9%
Kill participation
1,283.6
Damage / min
11,653g
459.4 gold / min
12
7 placed · 0 cleared
249
9.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBorn To Die#LND
Sion · Top
2 / 6 / 4
28.6% KP
7,852
12.7% share
8,817g
181 CS · 7.1/m
Ezio Auditore#shade
Kha'Zix · Jungle
6 / 4 / 4
47.6% KP
11,809
19% share
11,404g
169 CS · 6.7/m
Bojan Apokalipsa#TZL
Galio · Mid
4 / 1 / 9
61.9% KP
14,251
23% share
9,970g
183 CS · 7.2/m
Hercegovac#EUNE
Veigar · ADC
7 / 3 / 4
52.4% KP
18,338
29.6% share
11,517g
194 CS · 7.6/m
Pissgliding#LOW
Bard · Support
2 / 4 / 10
57.1% KP
9,773
15.8% share
7,266g
38 CS · 1.5/m
Red side
Victoryapantsak#ΝΩΕ
Kalista · Top
9 / 3 / 2
61.1% KP
29,689
32.2% share
14,460g
245 CS · 9.7/m
S1R BarberAngeLo#EUNE
Jarvan IV · Jungle
3 / 7 / 7
55.6% KP
8,221
8.9% share
10,418g
163 CS · 6.4/m
JD julek#ego
Hwei · Mid
3 / 3 / 4
38.9% KP
32,561
35.3% share
11,653g
249 CS · 9.8/m
weeeles#6665
Ezreal · ADC
3 / 3 / 0
16.7% KP
15,642
17% share
11,547g
215 CS · 8.5/m
Alistardic#EUNE
Janna · Support
0 / 5 / 8
44.4% KP
6,029
6.5% share
7,534g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
