Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 122 days ago
11 / 9 / 11
K / D / A
62.9%
Kill participation
1,859.5
Damage / min
23,489g
615.7 gold / min
9
5 placed · 2 cleared
400
10.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlil lalo#KKT
Yone · Top
7 / 5 / 8
40.5% KP
22,564
18.2% share
16,625g
325 CS · 8.5/m
miniGOLEM#FAM
Shyvana · Jungle
8 / 8 / 15
62.2% KP
35,511
28.7% share
16,776g
270 CS · 7.1/m
zaraza2000#EUNE
Swain · Mid
15 / 7 / 13
75.7% KP
34,536
27.9% share
17,032g
244 CS · 6.4/m
怒り 憎 喜び#OTF
Senna · ADC
6 / 6 / 14
54.1% KP
17,759
14.3% share
16,095g
253 CS · 6.6/m
Wait Iam Goated#xdddd
Bard · Support
1 / 9 / 27
75.7% KP
13,510
10.9% share
10,768g
40 CS · 1/m
Red side
VictoryAlex93ovo#chi
Heimerdinger · Top
4 / 9 / 6
28.6% KP
31,638
16% share
13,006g
260 CS · 6.8/m
legobatman9934#EUNE
Kha'Zix · Jungle
16 / 3 / 10
74.3% KP
47,824
24.2% share
20,651g
273 CS · 7.2/m
CantLaDus#EUNE
Malzahar · Mid
3 / 10 / 15
51.4% KP
36,581
18.5% share
15,476g
299 CS · 7.8/m
JD julek#ego
Sivir · ADC
11 / 9 / 11
62.9% KP
70,940
35.9% share
23,489g
400 CS · 10.5/m
Martin Gale#BCBC
Janna · Support
1 / 6 / 26
77.1% KP
10,446
5.3% share
11,604g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
