Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 121 days ago
13 / 2 / 7
K / D / A
55.6%
Kill participation
1,261.6
Damage / min
16,579g
589.3 gold / min
28
3 placed · 5 cleared
252
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoy#sus
Vayne · Top
1 / 12 / 0
4.3% KP
16,162
17.1% share
8,456g
163 CS · 5.8/m
RuKi Koxuloxu#Koxu
Xin Zhao · Jungle
4 / 7 / 11
65.2% KP
17,972
19.1% share
10,842g
172 CS · 6.1/m
ForDMG#DMG
Ahri · Mid
3 / 6 / 9
52.2% KP
21,336
22.6% share
10,601g
212 CS · 7.5/m
BRAiNDAMAGED#BFR
Draven · ADC
13 / 6 / 4
73.9% KP
32,324
34.3% share
19,160g
242 CS · 8.6/m
karložan#1111
Alistar · Support
2 / 6 / 14
69.6% KP
6,475
6.9% share
8,259g
34 CS · 1.2/m
Red side
VictorySideQuestNpc#COINS
Gnar · Top
6 / 3 / 14
55.6% KP
30,674
24% share
12,536g
216 CS · 7.7/m
JD julek#ego
Ambessa · Jungle
13 / 2 / 7
55.6% KP
35,493
27.8% share
16,579g
252 CS · 9/m
anger issues#csx
Malzahar · Mid
6 / 5 / 14
55.6% KP
27,744
21.7% share
12,442g
241 CS · 8.6/m
Bartek Strzelec#clc
Varus · ADC
10 / 6 / 5
41.7% KP
25,196
19.7% share
15,008g
232 CS · 8.2/m
MAJITELGAMESTOPU#GME
Blitzcrank · Support
1 / 7 / 19
55.6% KP
8,501
6.7% share
8,233g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
