Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 120 days ago
2 / 4 / 18
K / D / A
69%
Kill participation
475.8
Damage / min
9,076g
338 gold / min
83
27 placed · 11 cleared
37
1.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCrafting Table#Ornn
Ornn · Top
7 / 4 / 6
44.8% KP
31,638
29.8% share
11,464g
189 CS · 7/m
HandsomeBoyy#EUNE
Rammus · Jungle
6 / 3 / 9
51.7% KP
8,683
8.2% share
11,945g
175 CS · 6.5/m
Sumir#1234
Viktor · Mid
8 / 2 / 8
55.2% KP
32,482
30.6% share
11,831g
198 CS · 7.4/m
Exi#Pengu
Ashe · ADC
6 / 1 / 9
51.7% KP
20,686
19.5% share
12,502g
206 CS · 7.7/m
JD julek#ego
Seraphine · Support
2 / 4 / 18
69% KP
12,776
12% share
9,076g
37 CS · 1.4/m
Red side
DefeatSergio Napletti#NO FF
Camille · Top
2 / 5 / 3
35.7% KP
23,101
25.5% share
9,335g
173 CS · 6.4/m
julian#tbmns
Graves · Jungle
5 / 3 / 1
42.9% KP
18,706
20.6% share
11,016g
215 CS · 8/m
Vixoo#EUNE
Veigar · Mid
5 / 7 / 2
50% KP
24,345
26.8% share
11,004g
198 CS · 7.4/m
Impulsive#000
Senna · ADC
2 / 4 / 4
42.9% KP
15,436
17% share
10,543g
218 CS · 8.1/m
DouBleShotYaGG#EUNE
Nami · Support
0 / 10 / 10
71.4% KP
9,160
10.1% share
7,325g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
