Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 120 days ago
3 / 9 / 23
K / D / A
60.5%
Kill participation
562.9
Damage / min
12,563g
385.4 gold / min
89
33 placed · 11 cleared
43
1.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDeathCodeZero#EUNE
Zoe · Top
3 / 4 / 15
41.9% KP
25,211
15.1% share
11,118g
185 CS · 5.7/m
lllIIIIllllIIl#EUNE
Lee Sin · Jungle
14 / 4 / 17
72.1% KP
34,266
20.5% share
16,204g
198 CS · 6.1/m
Píčus Langoš#96179
Vladimir · Mid
9 / 4 / 12
48.8% KP
42,243
25.3% share
13,828g
234 CS · 7.2/m
QUERSTO#EUNE
Zyra · ADC
14 / 10 / 16
69.8% KP
47,052
28.2% share
18,383g
239 CS · 7.3/m
JD julek#ego
Senna · Support
3 / 9 / 23
60.5% KP
18,350
11% share
12,563g
43 CS · 1.3/m
Red side
DefeatrOGA#EUNE
Anivia · Top
2 / 5 / 4
19.4% KP
25,194
21.3% share
12,444g
236 CS · 7.2/m
superserver#32542
Xin Zhao · Jungle
10 / 11 / 8
58.1% KP
29,360
24.9% share
15,194g
195 CS · 6/m
Czester#EUNE
Cho'Gath · Mid
9 / 7 / 2
35.5% KP
25,535
21.6% share
13,285g
240 CS · 7.4/m
T1 Gumayusii#Vayne
Vayne · ADC
9 / 9 / 9
58.1% KP
29,501
25% share
15,847g
248 CS · 7.6/m
Nelfie#thief
Lulu · Support
1 / 11 / 18
61.3% KP
8,417
7.1% share
9,863g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
