Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 119 days ago
6 / 8 / 14
K / D / A
54.1%
Kill participation
1,169.6
Damage / min
12,604g
396.4 gold / min
16
7 placed · 2 cleared
235
7.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbig ego#ionXD
Darius · Top
4 / 12 / 8
32.4% KP
26,046
16.5% share
12,270g
217 CS · 6.8/m
piotrek12445#EUNE
Talon · Jungle
15 / 9 / 9
64.9% KP
41,216
26% share
16,211g
205 CS · 6.4/m
JD julek#ego
Hwei · Mid
6 / 8 / 14
54.1% KP
37,192
23.5% share
12,604g
235 CS · 7.4/m
PsychoUndercover#EUNE
Jinx · ADC
9 / 6 / 12
56.8% KP
39,491
24.9% share
16,084g
236 CS · 7.4/m
Alex93ovo#chi
Leona · Support
3 / 7 / 17
54.1% KP
14,369
9.1% share
9,439g
36 CS · 1.1/m
Red side
VictorySisyphus#15975
Tryndamere · Top
13 / 4 / 7
47.6% KP
32,420
25.9% share
18,940g
317 CS · 10/m
Pumped Tomi#OSNS
Nasus · Jungle
5 / 5 / 3
19% KP
19,412
15.5% share
14,275g
230 CS · 7.2/m
Bowling enjoyer#NUNI
Nunu & Willump · Mid
17 / 9 / 9
61.9% KP
36,142
28.9% share
13,191g
125 CS · 3.9/m
StormBounded#EUNE
Ashe · ADC
5 / 8 / 11
38.1% KP
27,324
21.9% share
14,117g
229 CS · 7.2/m
Leonix89#EUNE
Alistar · Support
2 / 11 / 19
50% KP
9,714
7.8% share
10,193g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
