Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 119 days ago
1 / 8 / 19
K / D / A
76.9%
Kill participation
261.7
Damage / min
8,046g
303.1 gold / min
75
24 placed · 12 cleared
22
0.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryapantsak#ΝΩΕ
Kalista · Top
6 / 5 / 5
35.5% KP
27,063
26.3% share
14,676g
263 CS · 9.9/m
Psilocybin#2123
Aatrox · Jungle
10 / 4 / 8
58.1% KP
31,284
30.4% share
13,524g
168 CS · 6.3/m
Ett#Två
Fizz · Mid
10 / 4 / 7
54.8% KP
20,692
20.1% share
13,873g
219 CS · 8.2/m
n1cem4n#EUNE
Zeri · ADC
5 / 7 / 5
32.3% KP
14,647
14.2% share
12,146g
192 CS · 7.2/m
oj tak błagam#EUNE
Braum · Support
0 / 6 / 18
58.1% KP
9,131
8.9% share
8,279g
18 CS · 0.7/m
Red side
Defeatハハハハハハハハハハハハハハハハ#zib
Vladimir · Top
9 / 3 / 4
50% KP
25,110
25.3% share
11,522g
182 CS · 6.9/m
NinjaZX6R#Yikes
Kha'Zix · Jungle
9 / 9 / 5
53.8% KP
27,822
28% share
13,856g
218 CS · 8.2/m
Bowling enjoyer#NUNI
Nunu & Willump · Mid
2 / 6 / 13
57.7% KP
20,552
20.7% share
8,263g
138 CS · 5.2/m
Yamagushi#KERIA
Xayah · ADC
5 / 5 / 8
50% KP
18,759
18.9% share
12,491g
230 CS · 8.7/m
JD julek#ego
Lulu · Support
1 / 8 / 19
76.9% KP
6,948
7% share
8,046g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
