Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 119 days ago
4 / 6 / 16
K / D / A
58.8%
Kill participation
552.3
Damage / min
9,459g
341.9 gold / min
97
35 placed · 13 cleared
23
0.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrunken Master#Mockn
Darius · Top
6 / 2 / 9
44.1% KP
15,397
17.5% share
12,039g
210 CS · 7.6/m
ΚΡΑΤΙΚΟ ΝΙΚΑΙΑΣ#PAO
Fiddlesticks · Jungle
6 / 4 / 8
41.2% KP
15,330
17.4% share
12,468g
217 CS · 7.8/m
uuuuuuuuuuu#feet
Sylas · Mid
10 / 3 / 7
50% KP
25,298
28.7% share
13,058g
203 CS · 7.3/m
nejno agresiven#EUNE
Ashe · ADC
8 / 2 / 10
52.9% KP
16,877
19.1% share
15,406g
223 CS · 8.1/m
JD julek#ego
Bard · Support
4 / 6 / 16
58.8% KP
15,279
17.3% share
9,459g
23 CS · 0.8/m
Red side
DefeatKima#EUNED
Kennen · Top
1 / 8 / 1
11.8% KP
11,780
15.5% share
7,914g
157 CS · 5.7/m
Wukoko#banan
Wukong · Jungle
3 / 7 / 3
35.3% KP
14,241
18.7% share
9,718g
169 CS · 6.1/m
Kolton#2115
Aurora · Mid
5 / 5 / 2
41.2% KP
24,059
31.6% share
10,866g
232 CS · 8.4/m
wwl adc#EUNE
Tristana · ADC
6 / 5 / 4
58.8% KP
17,926
23.6% share
12,937g
215 CS · 7.8/m
wwl sup#EUNE
Rakan · Support
2 / 9 / 9
64.7% KP
8,077
10.6% share
8,071g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
