Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 118 days ago
10 / 3 / 12
K / D / A
50%
Kill participation
1,370.5
Damage / min
16,729g
593.6 gold / min
13
7 placed · 2 cleared
222
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKrigsherren#Ass12
Mordekaiser · Top
6 / 7 / 7
29.5% KP
21,226
13.3% share
11,198g
160 CS · 5.7/m
Julppe#EUNE
Pantheon · Jungle
14 / 6 / 7
47.7% KP
39,040
24.5% share
14,635g
180 CS · 6.4/m
Nightcore#1025
Vladimir · Mid
13 / 2 / 12
56.8% KP
48,023
30.1% share
15,490g
255 CS · 9/m
JD julek#ego
Sivir · ADC
10 / 3 / 12
50% KP
38,625
24.2% share
16,729g
222 CS · 7.9/m
soulless#1014
Leona · Support
1 / 6 / 21
50% KP
12,396
7.8% share
9,190g
40 CS · 1.4/m
Red side
DefeatMoarTeaDeLaColT#EUNE
Gragas · Top
7 / 12 / 3
41.7% KP
19,672
17.7% share
11,215g
177 CS · 6.3/m
Ryoko#SONA
Xin Zhao · Jungle
2 / 12 / 9
45.8% KP
21,684
19.5% share
9,221g
143 CS · 5.1/m
NovakDjokoviccc#JOKER
Anivia · Mid
6 / 8 / 4
41.7% KP
22,124
19.9% share
10,682g
187 CS · 6.6/m
Rogrash#dudu
Ashe · ADC
7 / 5 / 8
62.5% KP
29,264
26.4% share
14,357g
215 CS · 7.6/m
Wicia#Bloom
Seraphine · Support
2 / 7 / 14
66.7% KP
18,270
16.5% share
8,957g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
