Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 117 days ago
20 / 5 / 7
K / D / A
50.9%
Kill participation
1,238.6
Damage / min
16,765g
538.8 gold / min
7
4 placed · 2 cleared
191
6.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
10 / 10 / 2
46.2% KP
30,209
24.5% share
17,904g
256 CS · 8.2/m
Dattu#Rank1
Graves · Jungle
2 / 7 / 8
38.5% KP
22,546
18.3% share
12,244g
228 CS · 7.3/m
WTF Gerisee#EUNE
Lissandra · Mid
8 / 13 / 4
46.2% KP
33,770
27.4% share
13,357g
217 CS · 7/m
PNEU tommi#goat
Varus · ADC
6 / 12 / 5
42.3% KP
31,028
25.2% share
14,791g
247 CS · 7.9/m
REZ#CO802
Milio · Support
0 / 11 / 9
34.6% KP
5,696
4.6% share
7,711g
21 CS · 0.7/m
Red side
VictoryDrakkainen#0666
Mordekaiser · Top
5 / 9 / 6
20.8% KP
17,800
12% share
12,331g
213 CS · 6.8/m
but just because#vv1v
Shaco · Jungle
11 / 2 / 21
60.4% KP
27,279
18.4% share
15,184g
183 CS · 5.9/m
JD julek#ego
Akshan · Mid
20 / 5 / 7
50.9% KP
38,540
25.9% share
16,765g
191 CS · 6.1/m
Cleagibinhae#1294
Sivir · ADC
10 / 6 / 19
54.7% KP
36,607
24.6% share
19,313g
304 CS · 9.8/m
Askarek#EUNE
Sylas · Support
7 / 5 / 24
58.5% KP
28,411
19.1% share
13,059g
64 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
