Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 117 days ago
10 / 14 / 14
K / D / A
52.2%
Kill participation
763.1
Damage / min
13,678g
406.3 gold / min
18
8 placed · 1 cleared
168
5 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykiziamiziatop#acc
Ambessa · Top
19 / 5 / 8
58.7% KP
46,022
30.7% share
19,001g
245 CS · 7.3/m
ELO DEMOLISHER#6705
Diana · Jungle
7 / 9 / 24
67.4% KP
37,248
24.9% share
18,504g
285 CS · 8.5/m
JD julek#ego
Locke · Mid
10 / 14 / 14
52.2% KP
25,690
17.2% share
13,678g
168 CS · 5/m
S L Δ D E#Way
Sivir · ADC
9 / 10 / 14
50% KP
33,242
22.2% share
17,023g
302 CS · 9/m
Turcsi#EUNE
Braum · Support
1 / 13 / 27
60.9% KP
7,485
5% share
9,801g
18 CS · 0.5/m
Red side
DefeatGricuś RETURNED#WDUPE
Jax · Top
2 / 12 / 7
17.6% KP
22,532
13.5% share
12,536g
253 CS · 7.5/m
Pan Wukong#1v9
Wukong · Jungle
15 / 9 / 18
64.7% KP
31,982
19.1% share
16,835g
209 CS · 6.2/m
LncL#Daisy
Akshan · Mid
22 / 9 / 15
72.5% KP
60,122
35.9% share
19,503g
182 CS · 5.4/m
Shining Idol#sugar
Seraphine · ADC
11 / 5 / 22
64.7% KP
39,421
23.5% share
15,988g
227 CS · 6.7/m
DiscoKarol#P0W
Nautilus · Support
1 / 11 / 36
72.5% KP
13,447
8% share
10,504g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
