Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 117 days ago
6 / 8 / 16
K / D / A
73.3%
Kill participation
1,244.9
Damage / min
15,272g
479 gold / min
12
7 placed · 1 cleared
250
7.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfilip88sesak#EUNE
Garen · Top
7 / 9 / 4
36.7% KP
31,806
21.3% share
13,191g
252 CS · 7.9/m
Pumped Tomi#OSNS
Nocturne · Jungle
10 / 8 / 8
60% KP
32,756
22% share
15,553g
234 CS · 7.3/m
Dele1212#Faker
Galio · Mid
5 / 13 / 10
50% KP
27,717
18.6% share
11,394g
202 CS · 6.3/m
JD julek#ego
Sivir · ADC
6 / 8 / 16
73.3% KP
39,690
26.6% share
15,272g
250 CS · 7.8/m
Xiullesieli#EUNE
Seraphine · Support
2 / 11 / 15
56.7% KP
17,259
11.6% share
8,783g
36 CS · 1.1/m
Red side
VictoryMotýlek Milík#Baldy
Tahm Kench · Top
8 / 5 / 10
36.7% KP
33,770
23.8% share
14,986g
247 CS · 7.7/m
Lamdaxd#EUNE
Skarner · Jungle
5 / 1 / 14
38.8% KP
15,791
11.1% share
13,779g
228 CS · 7.2/m
CutexBoy#UwU
Katarina · Mid
12 / 14 / 12
49% KP
36,144
25.4% share
13,547g
148 CS · 4.6/m
Twitch Six10lol#Nckls
Locke · ADC
23 / 6 / 1
49% KP
47,409
33.4% share
21,460g
246 CS · 7.7/m
Infinite Edging#UwU
Alistar · Support
1 / 4 / 29
61.2% KP
9,019
6.3% share
10,412g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
