Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 117 days ago
10 / 5 / 5
K / D / A
39.5%
Kill participation
833.3
Damage / min
11,184g
449.8 gold / min
11
6 placed · 1 cleared
136
5.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMiljan Diaz#PPK
Irelia · Top
5 / 2 / 7
31.6% KP
16,165
16.3% share
13,512g
249 CS · 10/m
Moteika#EUNE
Evelynn · Jungle
17 / 0 / 6
60.5% KP
28,826
29.1% share
14,645g
189 CS · 7.6/m
JD julek#ego
Akshan · Mid
10 / 5 / 5
39.5% KP
20,721
20.9% share
11,184g
136 CS · 5.5/m
Craciunel#MIL
Seraphine · ADC
3 / 4 / 15
47.4% KP
19,165
19.3% share
10,821g
166 CS · 6.7/m
Yuta Okkotsu#GTD
Senna · Support
3 / 4 / 15
47.4% KP
14,286
14.4% share
9,472g
42 CS · 1.7/m
Red side
DefeatBob Says Hello#8888
Nasus · Top
1 / 12 / 0
6.7% KP
5,956
10.7% share
8,895g
194 CS · 7.8/m
Șexterdupcian#6767
Graves · Jungle
4 / 5 / 2
40% KP
13,050
23.4% share
10,267g
201 CS · 8.1/m
ReXxecution#BRUT
Locke · Mid
5 / 7 / 2
46.7% KP
15,847
28.5% share
9,452g
169 CS · 6.8/m
Red Velvet Irene#EU1
Jinx · ADC
5 / 7 / 3
53.3% KP
14,847
26.7% share
10,933g
210 CS · 8.4/m
nataliuauaua#uwu
Lulu · Support
0 / 7 / 5
33.3% KP
5,968
10.7% share
6,154g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
