Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Summoner's Rift · 115 days ago
7 / 1 / 8
K / D / A
51.7%
Kill participation
895.3
Damage / min
10,340g
483.9 gold / min
8
4 placed · 1 cleared
192
9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFTP Pagakiss#ΤΟΣΤ
Sion · Top
1 / 4 / 0
5.3% KP
8,695
13.3% share
5,869g
125 CS · 5.9/m
GREAT SPARKS#DEMON
Nocturne · Jungle
4 / 8 / 3
36.8% KP
12,770
19.6% share
7,084g
92 CS · 4.3/m
Nýfas#EUW
Orianna · Mid
0 / 7 / 2
10.5% KP
11,184
17.2% share
6,497g
157 CS · 7.3/m
DB0 Barcode#DB0
Vayne · ADC
10 / 7 / 1
57.9% KP
20,599
31.6% share
12,489g
167 CS · 7.8/m
KOSTAS PASSARIS#NYFAS
Karma · Support
4 / 3 / 12
84.2% KP
11,909
18.3% share
7,861g
37 CS · 1.7/m
Red side
Victorytonyhky#EUNE
Kayle · Top
6 / 3 / 5
37.9% KP
27,493
31.6% share
11,313g
212 CS · 9.9/m
kukold grzechu#23200
Jarvan IV · Jungle
6 / 4 / 9
51.7% KP
9,666
11.1% share
9,046g
136 CS · 6.4/m
JD julek#ego
Lissandra · Mid
7 / 1 / 8
51.7% KP
19,129
22% share
10,340g
192 CS · 9/m
wooback#000
Zeri · ADC
8 / 7 / 3
37.9% KP
24,022
27.6% share
13,493g
195 CS · 9.1/m
Bartek Strzelec#clc
Zilean · Support
2 / 4 / 15
58.6% KP
6,650
7.6% share
6,860g
14 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
