Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Summoner's Rift · 115 days ago
11 / 6 / 11
K / D / A
47.8%
Kill participation
1,698.8
Damage / min
16,090g
484.6 gold / min
12
7 placed · 1 cleared
258
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywooback#000
Draven · Top
15 / 8 / 16
67.4% KP
89,922
39.1% share
21,182g
269 CS · 8.1/m
kukold grzechu#23200
Elise · Jungle
4 / 10 / 23
58.7% KP
31,719
13.8% share
12,396g
148 CS · 4.5/m
JD julek#ego
Ryze · Mid
11 / 6 / 11
47.8% KP
56,400
24.5% share
16,090g
258 CS · 7.8/m
Erok#TOXIC
Twitch · ADC
13 / 11 / 10
50% KP
38,442
16.7% share
15,374g
156 CS · 4.7/m
Bartek Strzelec#clc
Pyke · Support
3 / 12 / 13
34.8% KP
13,674
5.9% share
9,939g
15 CS · 0.5/m
Red side
DefeatAlker#EUNE2
Riven · Top
6 / 14 / 9
33.3% KP
10,149
8.3% share
10,584g
117 CS · 3.5/m
wenglus#丶ˇωˇ
Wukong · Jungle
16 / 9 / 14
66.7% KP
34,696
28.5% share
16,980g
197 CS · 5.9/m
me tank#tank
Dr. Mundo · Mid
12 / 7 / 14
57.8% KP
41,865
34.4% share
14,064g
205 CS · 6.2/m
samicaPL#EUNE
Lucian · ADC
9 / 8 / 12
46.7% KP
23,254
19.1% share
14,126g
184 CS · 5.5/m
Jane Ultrakill#MONKA
Sona · Support
2 / 8 / 34
80% KP
11,685
9.6% share
10,816g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
