Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Summoner's Rift · 114 days ago
5 / 7 / 13
K / D / A
45%
Kill participation
617.6
Damage / min
16,376g
424.4 gold / min
25
3 placed · 6 cleared
313
8.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFan Team Wieczór#EUNE
Nasus · Top
4 / 7 / 8
30% KP
32,530
19.5% share
16,664g
303 CS · 7.9/m
JD julek#ego
Hecarim · Jungle
5 / 7 / 13
45% KP
23,830
14.3% share
16,376g
313 CS · 8.1/m
Kai Sä#71261
Mel · Mid
18 / 6 / 5
57.5% KP
54,566
32.7% share
18,916g
288 CS · 7.5/m
Bartek#cpun
Ashe · ADC
11 / 10 / 9
50% KP
39,565
23.7% share
19,960g
301 CS · 7.8/m
CatCake#xoxo
Seraphine · Support
2 / 10 / 23
62.5% KP
16,429
9.8% share
12,274g
34 CS · 0.9/m
Red side
DefeatDwayne Dantes#fool
Trundle · Top
1 / 4 / 7
20% KP
23,147
16.1% share
14,413g
318 CS · 8.2/m
pibble belly#wash
Graves · Jungle
13 / 5 / 11
60% KP
36,433
25.3% share
20,054g
317 CS · 8.2/m
kosmoślizg#EUNE
Sylas · Mid
8 / 7 / 11
47.5% KP
33,057
22.9% share
15,799g
262 CS · 6.8/m
jestem mega mała#154cm
Varus · ADC
13 / 7 / 17
75% KP
40,353
28% share
22,209g
334 CS · 8.7/m
stary#dziad
Pyke · Support
5 / 17 / 12
42.5% KP
11,178
7.8% share
11,383g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
