Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 114 days ago
11 / 6 / 3
K / D / A
45.2%
Kill participation
591.6
Damage / min
15,417g
499.7 gold / min
17
9 placed · 4 cleared
221
7.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathounddeath420#EUNE
Gangplank · Top
5 / 10 / 9
45.2% KP
24,486
24.1% share
15,271g
241 CS · 7.8/m
Darek#wua
Diana · Jungle
1 / 8 / 9
32.3% KP
16,181
15.9% share
11,930g
223 CS · 7.2/m
JD julek#ego
Akshan · Mid
11 / 6 / 3
45.2% KP
18,250
18% share
15,417g
221 CS · 7.2/m
Major Alexander#twtv
Zeri · ADC
12 / 9 / 6
58.1% KP
34,807
34.3% share
16,469g
255 CS · 8.3/m
Parents Diff#GGEZ
Braum · Support
2 / 9 / 14
51.6% KP
7,831
7.7% share
8,815g
21 CS · 0.7/m
Red side
VictoryJamesMcGill0#777
Malzahar · Top
5 / 7 / 14
45.2% KP
28,142
21.3% share
13,494g
263 CS · 8.5/m
Wang#yuumi
Master Yi · Jungle
26 / 5 / 7
78.6% KP
46,798
35.4% share
20,239g
168 CS · 5.4/m
Hey Sir#EUNE
Syndra · Mid
4 / 4 / 15
45.2% KP
24,441
18.5% share
13,302g
247 CS · 8/m
LATSPREAD#HTLT
Draven · ADC
6 / 9 / 7
31% KP
21,833
16.5% share
16,126g
229 CS · 7.4/m
Conquest#SALE
Blitzcrank · Support
1 / 6 / 28
69% KP
10,971
8.3% share
10,108g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
