Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Summoner's Rift · 113 days ago
4 / 4 / 1
K / D / A
38.5%
Kill participation
853.8
Damage / min
8,536g
388 gold / min
17
6 placed · 1 cleared
197
9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMefs#ZOFGK
Tahm Kench · Top
6 / 2 / 8
41.2% KP
24,800
29.6% share
10,512g
177 CS · 8/m
AqroPanElektryk#chooj
Skarner · Jungle
7 / 3 / 9
47.1% KP
18,038
21.5% share
10,179g
160 CS · 7.3/m
Kuwubus#meow
Ahri · Mid
6 / 0 / 4
29.4% KP
12,264
14.6% share
10,278g
181 CS · 8.2/m
Carrygan#JDG
Ashe · ADC
13 / 2 / 8
61.8% KP
20,733
24.7% share
12,689g
183 CS · 8.3/m
Landrynka#UwU
Seraphine · Support
2 / 6 / 22
70.6% KP
7,948
9.5% share
7,841g
23 CS · 1/m
Red side
DefeatQuiet#OwO
Ornn · Top
1 / 9 / 1
15.4% KP
13,867
21.6% share
5,958g
119 CS · 5.4/m
better this way#trust
Ekko · Jungle
6 / 6 / 4
76.9% KP
15,845
24.7% share
10,918g
157 CS · 7.1/m
JD julek#ego
Ambessa · Mid
4 / 4 / 1
38.5% KP
18,784
29.3% share
8,536g
197 CS · 9/m
Darkness#야스오
Yone · ADC
1 / 9 / 0
7.7% KP
11,861
18.5% share
7,470g
173 CS · 7.9/m
Your Support#LULU
Lulu · Support
1 / 6 / 5
46.2% KP
3,856
6% share
6,525g
40 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
