Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Summoner's Rift · 113 days ago
14 / 7 / 5
K / D / A
35.8%
Kill participation
2,229.4
Damage / min
14,978g
541.7 gold / min
15
7 placed · 0 cleared
222
8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJujcy Apple#EUNE
Sion · Top
6 / 9 / 6
36.4% KP
22,752
23.1% share
10,539g
161 CS · 5.8/m
KeeperCip3k#sento
Fizz · Jungle
4 / 4 / 11
45.5% KP
24,456
24.8% share
11,226g
171 CS · 6.2/m
Ziolo Cursed Acc#EUNE
Locke · Mid
13 / 12 / 6
57.6% KP
22,583
22.9% share
13,642g
178 CS · 6.4/m
Gnosia#SQ511
Caitlyn · ADC
6 / 13 / 9
45.5% KP
17,787
18% share
12,466g
206 CS · 7.5/m
Comet#SQ511
Bard · Support
4 / 15 / 17
63.6% KP
11,025
11.2% share
10,011g
19 CS · 0.7/m
Red side
VictoryJD julek#ego
Ambessa · Top
14 / 7 / 5
35.8% KP
61,642
39.1% share
14,978g
222 CS · 8/m
train to failure#EUNE
Sylas · Jungle
13 / 5 / 7
37.7% KP
25,439
16.2% share
15,408g
237 CS · 8.6/m
Voiga#EUNE
LeBlanc · Mid
12 / 8 / 9
39.6% KP
26,589
16.9% share
12,295g
157 CS · 5.7/m
TRLI wノo Zeri#Bee
Ashe · ADC
8 / 8 / 14
41.5% KP
27,882
17.7% share
15,604g
197 CS · 7.1/m
Vanja#meow
Seraphine · Support
6 / 5 / 18
45.3% KP
15,941
10.1% share
10,425g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
