Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 112 days ago
16 / 3 / 6
K / D / A
68.8%
Kill participation
987.9
Damage / min
14,884g
552.3 gold / min
13
6 placed · 4 cleared
214
7.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIloveBlondes#grr
Yone · Top
4 / 5 / 7
34.4% KP
22,410
22.1% share
12,950g
238 CS · 8.8/m
Suchyy#EUNE
Sylas · Jungle
5 / 4 / 14
59.4% KP
22,219
21.9% share
13,756g
195 CS · 7.2/m
JD julek#ego
Akshan · Mid
16 / 3 / 6
68.8% KP
26,624
26.2% share
14,884g
214 CS · 7.9/m
ChronRegele#BUMZI
Syndra · ADC
6 / 4 / 8
43.8% KP
18,673
18.4% share
13,032g
225 CS · 8.3/m
wyluzowanygostek#00000
Seraphine · Support
1 / 5 / 17
56.3% KP
11,612
11.4% share
8,533g
46 CS · 1.7/m
Red side
DefeatBunny Princess#cutee
Aurora · Top
4 / 5 / 6
47.6% KP
27,990
31.5% share
9,036g
173 CS · 6.4/m
Sundowner#1312
Lee Sin · Jungle
7 / 9 / 4
52.4% KP
14,678
16.5% share
11,017g
174 CS · 6.5/m
Adelin#SCAR
Vel'Koz · Mid
6 / 5 / 7
61.9% KP
22,725
25.6% share
11,191g
196 CS · 7.3/m
Blue#KR339
Ashe · ADC
4 / 7 / 7
52.4% KP
17,441
19.6% share
12,766g
223 CS · 8.3/m
Tuřín#2121
Braum · Support
0 / 6 / 16
76.2% KP
6,040
6.8% share
6,969g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
