Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 112 days ago
6 / 2 / 11
K / D / A
43.6%
Kill participation
1,293.3
Damage / min
10,411g
427.6 gold / min
6
4 placed · 0 cleared
185
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryniedlugo czalek#tuzza
Locke · Top
12 / 2 / 2
35.9% KP
28,206
23.3% share
12,133g
173 CS · 7.1/m
dnabbs#EUNE
Lillia · Jungle
3 / 0 / 11
35.9% KP
17,626
14.6% share
12,765g
269 CS · 11/m
JD julek#ego
Hwei · Mid
6 / 2 / 11
43.6% KP
31,492
26% share
10,411g
185 CS · 7.6/m
Rondel#ONE
Tristana · ADC
17 / 7 / 5
56.4% KP
35,581
29.4% share
14,703g
184 CS · 7.6/m
Adelin#SCAR
Blitzcrank · Support
1 / 7 / 18
48.7% KP
8,020
6.6% share
7,489g
19 CS · 0.8/m
Red side
Defeat122 542#EUNE
Dr. Mundo · Top
1 / 10 / 3
22.2% KP
16,601
23.9% share
7,253g
157 CS · 6.4/m
przej3bane zycie#2137
Aatrox · Jungle
2 / 14 / 3
27.8% KP
7,626
11% share
7,248g
100 CS · 4.1/m
Bunny Princess#cutee
Aurora · Mid
9 / 2 / 4
72.2% KP
21,337
30.7% share
10,493g
196 CS · 8/m
PsychoUndercover#EUNE
Jinx · ADC
5 / 7 / 8
72.2% KP
15,569
22.4% share
12,582g
227 CS · 9.3/m
Fifi#east
Braum · Support
1 / 6 / 14
83.3% KP
8,361
12% share
6,499g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
