Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 111 days ago
17 / 7 / 9
K / D / A
56.5%
Kill participation
1,406.9
Damage / min
17,590g
553.1 gold / min
9
6 placed · 1 cleared
234
7.4 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlodkiBadys#2137
Jax · Top
2 / 10 / 2
10.8% KP
20,091
15.4% share
10,131g
187 CS · 5.9/m
Villafonseca#6969
Naafiri · Jungle
7 / 5 / 12
51.4% KP
24,878
19.1% share
14,347g
244 CS · 7.7/m
zRavenZ3#Ekko
Ekko · Mid
9 / 7 / 8
45.9% KP
25,464
19.5% share
14,271g
218 CS · 6.9/m
Spectre#Spc
Locke · ADC
16 / 13 / 10
70.3% KP
35,497
27.2% share
15,907g
160 CS · 5/m
Naterezimwieczyn#EUNE
Lux · Support
3 / 11 / 22
67.6% KP
24,390
18.7% share
10,977g
50 CS · 1.6/m
Red side
Victorycrowdevil#EUNE
Skarner · Top
7 / 3 / 4
23.9% KP
28,572
20.2% share
11,289g
192 CS · 6/m
DuckDodgers#Quack
Lee Sin · Jungle
10 / 9 / 15
54.3% KP
29,085
20.6% share
15,696g
220 CS · 6.9/m
JD julek#ego
Akshan · Mid
17 / 7 / 9
56.5% KP
44,741
31.7% share
17,590g
234 CS · 7.4/m
Piątuś7#CCG
Vladimir · ADC
9 / 8 / 8
37% KP
25,368
18% share
16,014g
252 CS · 7.9/m
Lord Of UwU#sigma
Seraphine · Support
3 / 10 / 21
52.2% KP
13,395
9.5% share
10,192g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
