Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 111 days ago
14 / 7 / 16
K / D / A
69.8%
Kill participation
1,748.1
Damage / min
20,106g
424.6 gold / min
33
14 placed · 2 cleared
288
6.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTyler Durden#3004
Zed · Top
8 / 5 / 11
40.4% KP
57,369
24.9% share
23,234g
373 CS · 7.9/m
Dimos#Chess
Graves · Jungle
14 / 6 / 12
55.3% KP
52,655
22.8% share
22,428g
341 CS · 7.2/m
Spearx9#1616
Viktor · Mid
9 / 11 / 15
51.1% KP
51,951
22.5% share
19,816g
327 CS · 6.9/m
FP1 Angel#EUNE
Jhin · ADC
16 / 7 / 11
57.4% KP
53,031
23% share
24,097g
331 CS · 7/m
Gawrok#EUNE
Nautilus · Support
0 / 14 / 26
55.3% KP
15,605
6.8% share
12,887g
55 CS · 1.2/m
Red side
Defeatsnav#xddd
Malphite · Top
5 / 9 / 9
32.6% KP
27,500
12.2% share
17,825g
349 CS · 7.4/m
Akkilan#1v9
Diana · Jungle
12 / 8 / 13
58.1% KP
41,832
18.6% share
21,037g
341 CS · 7.2/m
JD julek#ego
Hwei · Mid
14 / 7 / 16
69.8% KP
82,774
36.8% share
20,106g
288 CS · 6.1/m
MajesticStarling#GRAUR
Corki · ADC
9 / 9 / 14
53.5% KP
58,500
26% share
22,388g
334 CS · 7.1/m
withered foxy#goat
Janna · Support
3 / 14 / 29
74.4% KP
14,352
6.4% share
13,635g
26 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
