Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 111 days ago
3 / 9 / 3
K / D / A
33.3%
Kill participation
451.4
Damage / min
8,049g
313.6 gold / min
79
27 placed · 7 cleared
33
1.3 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheFunkiestTown#FUNK
Zaahen · Top
6 / 6 / 11
47.2% KP
22,848
22.9% share
10,931g
170 CS · 6.6/m
vampire bites#333
Qiyana · Jungle
11 / 5 / 8
52.8% KP
22,330
22.4% share
13,519g
220 CS · 8.6/m
Komiran#1337
Katarina · Mid
10 / 3 / 7
47.2% KP
23,356
23.4% share
11,946g
206 CS · 8/m
King Jesterynoo#6969
Sivir · ADC
8 / 3 / 12
55.6% KP
22,600
22.6% share
14,640g
231 CS · 9/m
Izcrets#EUNE
Rell · Support
1 / 1 / 29
83.3% KP
8,656
8.7% share
9,182g
35 CS · 1.4/m
Red side
DefeatGiusha1337#EUNE
Malphite · Top
3 / 6 / 6
50% KP
26,125
32.1% share
8,841g
148 CS · 5.8/m
lTop1lJoker#EUNE
Zac · Jungle
9 / 7 / 6
83.3% KP
17,690
21.7% share
11,301g
146 CS · 5.7/m
Forsaken#0103
Syndra · Mid
1 / 6 / 5
33.3% KP
13,516
16.6% share
8,448g
201 CS · 7.8/m
MileQ#5176
Caitlyn · ADC
2 / 8 / 4
33.3% KP
12,421
15.3% share
10,474g
193 CS · 7.5/m
JD julek#ego
Camille · Support
3 / 9 / 3
33.3% KP
11,586
14.2% share
8,049g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
