Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 110 days ago
8 / 2 / 8
K / D / A
76.2%
Kill participation
1,293
Damage / min
14,635g
506.7 gold / min
21
8 placed · 4 cleared
236
8.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCorvin Lockke#Locke
Maokai · Top
4 / 7 / 8
57.1% KP
22,985
21.3% share
9,845g
149 CS · 5.2/m
67 I DO PIECA#ŻYDA
Nasus · Jungle
4 / 9 / 4
38.1% KP
10,009
9.3% share
9,999g
154 CS · 5.3/m
JD julek#ego
Akshan · Mid
8 / 2 / 8
76.2% KP
37,346
34.5% share
14,635g
236 CS · 8.2/m
DaxenGunslinger#EUNE
Vladimir · ADC
4 / 5 / 2
28.6% KP
19,586
18.1% share
12,628g
231 CS · 8/m
ShadowOfMug#Luxis
Senna · Support
1 / 9 / 7
38.1% KP
18,197
16.8% share
7,982g
17 CS · 0.6/m
Red side
Victorylil winnie #EUNE
Irelia · Top
7 / 4 / 10
53.1% KP
25,532
19.1% share
14,547g
250 CS · 8.7/m
Fur Hire#EUNE
Rek'Sai · Jungle
12 / 3 / 7
59.4% KP
24,488
18.3% share
14,848g
210 CS · 7.3/m
HARDSTUCKHAHA XD#EUNE
Syndra · Mid
2 / 6 / 10
37.5% KP
25,557
19.1% share
11,054g
196 CS · 6.8/m
Bartek Strzelec#clc
Jinx · ADC
11 / 4 / 8
59.4% KP
49,440
37% share
16,166g
229 CS · 7.9/m
Maquu#CPN
Zilean · Support
0 / 4 / 19
59.4% KP
8,642
6.5% share
9,060g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
