Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 109 days ago
8 / 12 / 14
K / D / A
56.4%
Kill participation
1,318.5
Damage / min
15,117g
523.7 gold / min
12
6 placed · 1 cleared
208
7.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJefreyKenchstein#LICK
Tahm Kench · Top
7 / 6 / 7
29.2% KP
31,957
17.4% share
11,133g
181 CS · 6.3/m
TRUE HECARIM#2016
Hecarim · Jungle
18 / 10 / 10
58.3% KP
54,583
29.8% share
16,967g
243 CS · 8.4/m
Kentt#EUNE
Riven · Mid
6 / 8 / 4
20.8% KP
29,985
16.4% share
12,608g
213 CS · 7.4/m
CouldntCareLess#4Real
Jinx · ADC
16 / 11 / 3
39.6% KP
62,707
34.2% share
18,641g
243 CS · 8.4/m
wiatrowka#pati
Zilean · Support
1 / 4 / 29
62.5% KP
3,921
2.1% share
10,950g
31 CS · 1.1/m
Red side
Defeatoblodzę#EUNE
Kled · Top
4 / 11 / 8
30.8% KP
29,976
19.7% share
10,936g
198 CS · 6.9/m
angst#zxc
Jarvan IV · Jungle
3 / 8 / 22
64.1% KP
19,867
13.1% share
11,199g
168 CS · 5.8/m
Misanthrope#G0AT
Locke · Mid
24 / 5 / 2
66.7% KP
46,606
30.7% share
18,307g
208 CS · 7.2/m
JD julek#ego
Yunara · ADC
8 / 12 / 14
56.4% KP
38,061
25% share
15,117g
208 CS · 7.2/m
Izcrets#EUNE
Karma · Support
0 / 12 / 20
51.3% KP
17,547
11.5% share
7,601g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
