Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 109 days ago
9 / 8 / 9
K / D / A
51.4%
Kill participation
1,634.1
Damage / min
15,041g
504.4 gold / min
14
8 placed · 1 cleared
214
7.2 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGraggod#EUNE
Gragas · Top
8 / 8 / 2
28.6% KP
32,004
22% share
13,507g
227 CS · 7.6/m
MacedonianSparta#EUNE1
Warwick · Jungle
10 / 13 / 8
51.4% KP
27,433
18.9% share
13,528g
134 CS · 4.5/m
Cobie DB#EUNU
Locke · Mid
8 / 11 / 5
37.1% KP
26,813
18.5% share
11,778g
197 CS · 6.6/m
JD julek#ego
Ezreal · ADC
9 / 8 / 9
51.4% KP
48,724
33.5% share
15,041g
214 CS · 7.2/m
mali gambor#EUNE
Thresh · Support
0 / 13 / 17
48.6% KP
10,316
7.1% share
8,246g
22 CS · 0.7/m
Red side
VictorySideQuestNpc#COINS
Gnar · Top
14 / 6 / 10
45.3% KP
41,242
26.1% share
14,249g
191 CS · 6.4/m
ChronRegele#BUMZI
Ekko · Jungle
17 / 6 / 13
56.6% KP
39,202
24.8% share
15,654g
183 CS · 6.1/m
Boban Ribar#EUNE
Yasuo · Mid
13 / 4 / 13
49.1% KP
34,560
21.9% share
14,511g
230 CS · 7.7/m
Kapříček#SKTT1
Miss Fortune · ADC
7 / 10 / 15
41.5% KP
33,853
21.4% share
15,399g
203 CS · 6.8/m
2bansNotEnough#Monke
Soraka · Support
2 / 9 / 36
71.7% KP
9,234
5.8% share
10,317g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
