Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 109 days ago
7 / 13 / 3
K / D / A
47.6%
Kill participation
909
Damage / min
11,223g
373.7 gold / min
9
4 placed · 2 cleared
171
5.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKotCurll#5PIGS
Locke · Top
22 / 3 / 9
56.4% KP
53,132
36.4% share
18,323g
231 CS · 7.7/m
Demon Hours#MNSTR
Nocturne · Jungle
14 / 3 / 14
50.9% KP
30,888
21.2% share
16,294g
224 CS · 7.5/m
WolfekK#EUNE
Fizz · Mid
8 / 6 / 6
25.5% KP
18,977
13% share
12,723g
189 CS · 6.3/m
VokounRevival#Voko
Vel'Koz · ADC
10 / 2 / 11
38.2% KP
33,780
23.2% share
14,295g
193 CS · 6.4/m
lulu na muniu#3355
Nami · Support
1 / 7 / 31
58.2% KP
9,138
6.3% share
10,275g
28 CS · 0.9/m
Red side
Defeatkrzy10tor#3004
Irelia · Top
4 / 12 / 2
28.6% KP
25,509
23.6% share
12,739g
236 CS · 7.9/m
Leftas#123
Zac · Jungle
2 / 6 / 9
52.4% KP
15,756
14.6% share
12,539g
223 CS · 7.4/m
JD julek#ego
Akshan · Mid
7 / 13 / 3
47.6% KP
27,299
25.2% share
11,223g
171 CS · 5.7/m
KARLEE GIRL#TWICE
Seraphine · ADC
2 / 9 / 8
47.6% KP
21,096
19.5% share
10,628g
202 CS · 6.7/m
Bartek Strzelec#clc
Camille · Support
6 / 15 / 6
57.1% KP
18,553
17.1% share
10,635g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
