Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Defeat
Ranked Solo/Duo · 109 days ago
5 / 7 / 4
K / D / A
52.9%
Kill participation
701.8
Damage / min
14,236g
537.2 gold / min
15
7 placed · 2 cleared
261
9.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDevíl Of Paradís#EUNE
Hwei · Top
6 / 4 / 9
45.5% KP
25,976
24.7% share
12,029g
195 CS · 7.4/m
MACIEK SMASHER#CHAD
Jarvan IV · Jungle
3 / 3 / 13
48.5% KP
11,910
11.3% share
10,879g
170 CS · 6.4/m
rabbit a#PEIA
Riven · Mid
6 / 3 / 3
27.3% KP
17,682
16.8% share
11,479g
231 CS · 8.7/m
Nino Nakano#kata
Draven · ADC
17 / 2 / 4
63.6% KP
43,032
40.9% share
17,458g
238 CS · 9/m
KOSTAS PASSARIS#NYFAS
Alistar · Support
1 / 5 / 18
57.6% KP
6,728
6.4% share
8,008g
17 CS · 0.6/m
Red side
DefeatZorin Blitz#6969
Quinn · Top
3 / 8 / 4
41.2% KP
14,163
19.7% share
9,621g
144 CS · 5.4/m
ionian sword#wuju
Master Yi · Jungle
3 / 4 / 2
29.4% KP
10,083
14% share
9,902g
187 CS · 7.1/m
I I#333
Sylas · Mid
2 / 9 / 6
47.1% KP
15,835
22% share
8,098g
143 CS · 5.4/m
JD julek#ego
Zeri · ADC
5 / 7 / 4
52.9% KP
18,598
25.8% share
14,236g
261 CS · 9.8/m
ANKARAAA MESSI#EUNE
Tahm Kench · Support
4 / 5 / 7
64.7% KP
13,280
18.5% share
8,677g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
