Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Summoner's Rift · 108 days ago
7 / 7 / 3
K / D / A
25.6%
Kill participation
810.2
Damage / min
13,401g
447.9 gold / min
21
10 placed · 0 cleared
187
6.3 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Ambessa · Top
7 / 7 / 3
25.6% KP
24,237
19.5% share
13,401g
187 CS · 6.3/m
dodonadodo#int
Viego · Jungle
16 / 5 / 7
59% KP
32,485
26.1% share
17,432g
219 CS · 7.3/m
ROBINLADEN#55555
Lissandra · Mid
6 / 3 / 17
59% KP
21,810
17.5% share
13,002g
238 CS · 8/m
Morgano#NatMK
Hwei · ADC
8 / 8 / 18
66.7% KP
33,940
27.2% share
12,660g
168 CS · 5.6/m
xiaobaopyke#zz1
Nautilus · Support
2 / 6 / 30
82.1% KP
12,081
9.7% share
9,835g
36 CS · 1.2/m
Red side
Defeatczłowiek z gapu#EUNE
K'Sante · Top
10 / 4 / 8
62.1% KP
30,398
30.6% share
13,607g
185 CS · 6.2/m
Giovanni#112
Rengar · Jungle
10 / 9 / 8
62.1% KP
22,517
22.7% share
13,755g
188 CS · 6.3/m
pozargasze#112
Yasuo · Mid
1 / 7 / 6
24.1% KP
14,517
14.6% share
10,264g
227 CS · 7.6/m
RF GASNICA#XDXD
Sivir · ADC
3 / 11 / 7
34.5% KP
20,936
21.1% share
13,184g
211 CS · 7.1/m
shaitan#4444
Karma · Support
5 / 8 / 16
72.4% KP
10,861
10.9% share
9,867g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
