Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 107 days ago
10 / 3 / 10
K / D / A
50%
Kill participation
1,175.5
Damage / min
15,732g
611.7 gold / min
20
8 placed · 4 cleared
218
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcrowdevil#EUNE
Skarner · Top
2 / 4 / 1
14.3% KP
12,845
19.5% share
8,955g
211 CS · 8.2/m
PomeranianOwner#EUNE
Nasus · Jungle
0 / 13 / 8
38.1% KP
5,339
8.1% share
7,474g
111 CS · 4.3/m
Starborn#69666
Ahri · Mid
8 / 4 / 5
61.9% KP
23,826
36.2% share
12,079g
203 CS · 7.9/m
jazmin#samar
Yunara · ADC
11 / 8 / 0
52.4% KP
18,841
28.7% share
15,136g
210 CS · 8.2/m
ZED on fire#EUNE
Thresh · Support
0 / 11 / 12
57.1% KP
4,906
7.5% share
6,858g
29 CS · 1.1/m
Red side
Victorylobotomy larry#2137
Riven · Top
3 / 3 / 1
10% KP
11,190
9.8% share
11,113g
231 CS · 9/m
wooback#000
Ambessa · Jungle
18 / 4 / 11
72.5% KP
38,734
34% share
15,980g
239 CS · 9.3/m
Cronvellt#5691
Annie · Mid
4 / 7 / 10
35% KP
11,840
10.4% share
9,710g
167 CS · 6.5/m
JD julek#ego
Syndra · ADC
10 / 3 / 10
50% KP
30,231
26.5% share
15,732g
218 CS · 8.5/m
julian#tbmns
Senna · Support
5 / 4 / 25
75% KP
22,035
19.3% share
11,080g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
