Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Summoner's Rift · 107 days ago
2 / 8 / 15
K / D / A
54.8%
Kill participation
756.1
Damage / min
13,709g
382.8 gold / min
25
4 placed · 3 cleared
244
6.8 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAcrozo#0001
Aatrox · Top
7 / 6 / 13
43.5% KP
41,987
23.4% share
15,553g
271 CS · 7.6/m
Kabral CR7 山羊状况#UNC
Nidalee · Jungle
9 / 2 / 15
52.2% KP
33,981
18.9% share
16,273g
226 CS · 6.3/m
Crossway#EUNE
Locke · Mid
16 / 5 / 8
52.2% KP
43,099
24% share
16,423g
239 CS · 6.7/m
Mindracul#costy
Xayah · ADC
11 / 7 / 16
58.7% KP
49,897
27.8% share
19,445g
279 CS · 7.8/m
rrrrrr#fxx
Nautilus · Support
3 / 11 / 21
52.2% KP
10,563
5.9% share
10,668g
20 CS · 0.6/m
Red side
Defeatdodonadodo#int
Yasuo · Top
3 / 12 / 7
32.3% KP
31,835
19.1% share
12,661g
257 CS · 7.2/m
Never enough#HECA1
Diana · Jungle
9 / 9 / 5
45.2% KP
31,494
18.9% share
16,784g
262 CS · 7.3/m
JD julek#ego
Sion · Mid
2 / 8 / 15
54.8% KP
27,082
16.2% share
13,709g
244 CS · 6.8/m
Morgano#NatMK
Hwei · ADC
12 / 10 / 13
80.6% KP
58,515
35.1% share
18,436g
211 CS · 5.9/m
xiaobaopyke#zz1
Pyke · Support
5 / 7 / 14
61.3% KP
17,857
10.7% share
11,704g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
