Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 107 days ago
6 / 4 / 7
K / D / A
39.4%
Kill participation
808
Damage / min
12,813g
482.9 gold / min
16
4 placed · 5 cleared
224
8.4 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatS I V L A#GTP
Zed · Top
6 / 8 / 4
38.5% KP
27,139
27.5% share
11,286g
167 CS · 6.3/m
kinqusia#444
Nunu & Willump · Jungle
10 / 6 / 9
73.1% KP
24,235
24.6% share
12,326g
146 CS · 5.5/m
Selfish Kougioum#EUNE
Malphite · Mid
5 / 4 / 9
53.8% KP
18,772
19% share
10,497g
168 CS · 6.3/m
Vigilante#VLAD
Mel · ADC
5 / 8 / 5
38.5% KP
20,155
20.5% share
10,438g
171 CS · 6.4/m
LunaDown#EUNE
Taric · Support
0 / 7 / 15
57.7% KP
8,240
8.4% share
7,666g
31 CS · 1.2/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
5 / 7 / 8
39.4% KP
17,495
17% share
12,341g
221 CS · 8.3/m
ChronRegele#BUMZI
Ekko · Jungle
10 / 2 / 9
57.6% KP
29,449
28.7% share
14,326g
212 CS · 8/m
JD julek#ego
Akshan · Mid
6 / 4 / 7
39.4% KP
21,440
20.9% share
12,813g
224 CS · 8.4/m
helIo kolofou#whoam
Locke · ADC
11 / 6 / 5
48.5% KP
23,817
23.2% share
12,005g
153 CS · 5.8/m
Izcrets#EUNE
Alistar · Support
1 / 7 / 19
60.6% KP
10,455
10.2% share
7,928g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
