Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 105 days ago
4 / 7 / 5
K / D / A
40.9%
Kill participation
662.9
Damage / min
9,421g
352.8 gold / min
27
7 placed · 6 cleared
206
7.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryniedlugo czalek#tuzza
Tahm Kench · Top
5 / 2 / 10
40.5% KP
20,944
22.2% share
10,390g
168 CS · 6.3/m
wooback#000
Ambessa · Jungle
13 / 4 / 10
62.2% KP
21,930
23.2% share
16,798g
281 CS · 10.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
12 / 1 / 12
64.9% KP
22,686
24% share
15,114g
212 CS · 7.9/m
apantsak#ΝΩΕ
Kalista · ADC
6 / 8 / 12
48.6% KP
21,296
22.6% share
13,275g
247 CS · 9.3/m
Sokoutii#EUNE
Karma · Support
1 / 7 / 20
56.8% KP
7,557
8% share
8,163g
16 CS · 0.6/m
Red side
Defeatkevin de bruyne#7684
Yasuo · Top
3 / 7 / 2
22.7% KP
20,682
22.2% share
9,752g
215 CS · 8.1/m
0111mgwa#peace
Wukong · Jungle
9 / 7 / 5
63.6% KP
22,207
23.8% share
12,255g
196 CS · 7.3/m
JD julek#ego
Malphite · Mid
4 / 7 / 5
40.9% KP
17,700
19% share
9,421g
206 CS · 7.7/m
gwyrxjxz#8256
Hwei · ADC
4 / 9 / 11
68.2% KP
26,565
28.5% share
11,125g
212 CS · 7.9/m
cicafing#EUNE
Soraka · Support
2 / 7 / 10
54.5% KP
6,179
6.6% share
7,423g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
