Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 105 days ago
10 / 6 / 10
K / D / A
52.6%
Kill participation
1,250.8
Damage / min
16,226g
486.5 gold / min
18
8 placed · 4 cleared
244
7.3 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzwykla szumowina#rodo
Ambessa · Top
7 / 10 / 13
48.8% KP
43,335
31.4% share
13,636g
225 CS · 6.7/m
DemonLord100#EUNE
Nocturne · Jungle
8 / 11 / 7
36.6% KP
19,897
14.4% share
12,847g
170 CS · 5.1/m
Fiend#xoe
Ekko · Mid
11 / 6 / 11
53.7% KP
31,897
23.1% share
13,907g
203 CS · 6.1/m
Closed#Gone
Jhin · ADC
14 / 5 / 10
58.5% KP
27,370
19.9% share
19,944g
272 CS · 8.2/m
Samanan#EUNE
Rakan · Support
1 / 6 / 19
48.8% KP
15,366
11.1% share
9,100g
39 CS · 1.2/m
Red side
VictoryTWTV mokrapjoka#123
Renekton · Top
9 / 11 / 9
47.4% KP
28,962
22.5% share
14,980g
241 CS · 7.2/m
Kawe1894#EUNE
Kha'Zix · Jungle
9 / 7 / 11
52.6% KP
26,696
20.7% share
18,648g
252 CS · 7.6/m
JD julek#ego
Akshan · Mid
10 / 6 / 10
52.6% KP
41,713
32.4% share
16,226g
244 CS · 7.3/m
Bartek Strzelec#clc
Syndra · ADC
7 / 8 / 11
47.4% KP
22,724
17.6% share
17,336g
321 CS · 9.6/m
drgd#2711
Seraphine · Support
3 / 9 / 20
60.5% KP
8,750
6.8% share
9,845g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
