Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 105 days ago
2 / 7 / 8
K / D / A
40%
Kill participation
641.6
Damage / min
9,844g
299.4 gold / min
17
9 placed · 2 cleared
162
4.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatManY#XDD
Heimerdinger · Top
1 / 4 / 10
44% KP
35,943
24.4% share
11,316g
252 CS · 7.7/m
LeChallengeJames#6666
Karthus · Jungle
5 / 12 / 10
60% KP
28,464
19.3% share
12,000g
189 CS · 5.7/m
JD julek#ego
Akshan · Mid
2 / 7 / 8
40% KP
21,098
14.3% share
9,844g
162 CS · 4.9/m
kush uwu#DOINB
Miss Fortune · ADC
16 / 6 / 4
80% KP
45,866
31.2% share
20,339g
249 CS · 7.6/m
Janeczek#5860
Rell · Support
1 / 10 / 18
76% KP
15,777
10.7% share
9,249g
15 CS · 0.5/m
Red side
VictoryVace#Trynd
Tryndamere · Top
6 / 6 / 8
35.9% KP
20,753
18.3% share
16,295g
280 CS · 8.5/m
Slezy#SIAB
Nunu & Willump · Jungle
5 / 5 / 15
51.3% KP
17,542
15.4% share
14,631g
199 CS · 6.1/m
gramy sobie nie#hehe
Orianna · Mid
11 / 2 / 15
66.7% KP
29,984
26.4% share
15,819g
247 CS · 7.5/m
Funkaj#9041
Seraphine · ADC
6 / 8 / 14
51.3% KP
23,888
21% share
12,933g
177 CS · 5.4/m
xiaobaopyke#zz1
Pyke · Support
11 / 4 / 9
51.3% KP
21,457
18.9% share
12,088g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
