Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 105 days ago
11 / 8 / 7
K / D / A
51.4%
Kill participation
1,322.7
Damage / min
12,207g
478.4 gold / min
2
2 placed · 1 cleared
165
6.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHepha#2112
Kayle · Top
2 / 7 / 8
27.8% KP
15,886
15.1% share
11,157g
187 CS · 7.3/m
helIo kolofou#whoam
Qiyana · Jungle
12 / 6 / 5
47.2% KP
20,553
19.5% share
14,116g
180 CS · 7.1/m
Twitch Six10lol#Nckls
Lee Sin · Mid
3 / 7 / 8
30.6% KP
18,417
17.5% share
10,194g
206 CS · 8.1/m
FlorWin#EUNE
Miss Fortune · ADC
16 / 6 / 10
72.2% KP
39,772
37.7% share
16,652g
217 CS · 8.5/m
DouBleShotYaGG#EUNE
Nami · Support
3 / 9 / 24
75% KP
10,785
10.2% share
9,630g
19 CS · 0.7/m
Red side
DefeatKarmaIsByMySide#Karma
Shen · Top
7 / 4 / 12
54.3% KP
15,635
14.2% share
9,981g
109 CS · 4.3/m
FatS1mon#EUNE
Sylas · Jungle
6 / 8 / 9
42.9% KP
22,472
20.4% share
10,421g
160 CS · 6.3/m
JD julek#ego
Akshan · Mid
11 / 8 / 7
51.4% KP
33,752
30.6% share
12,207g
165 CS · 6.5/m
Bartek Strzelec#clc
Ezreal · ADC
8 / 10 / 7
42.9% KP
30,015
27.2% share
13,314g
185 CS · 7.3/m
oliwierekeb#janna
Janna · Support
3 / 6 / 16
54.3% KP
8,503
7.7% share
7,595g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
