Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 105 days ago
11 / 8 / 3
K / D / A
51.9%
Kill participation
1,102.7
Damage / min
12,764g
464.7 gold / min
9
4 placed · 2 cleared
198
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoran my Goat#123
Ambessa · Top
2 / 8 / 4
14.3% KP
16,086
13.9% share
10,216g
204 CS · 7.4/m
klein moretti#11111
Sylas · Jungle
20 / 2 / 9
69% KP
40,111
34.6% share
18,719g
225 CS · 8.2/m
Dark Shogun#EUNE
Qiyana · Mid
9 / 5 / 6
35.7% KP
25,223
21.7% share
12,653g
204 CS · 7.4/m
MATRIKS3214#EUNE
Aphelios · ADC
10 / 6 / 6
38.1% KP
25,780
22.2% share
15,003g
194 CS · 7.1/m
Bartek Strzelec#clc
Lulu · Support
1 / 6 / 26
64.3% KP
8,846
7.6% share
9,619g
22 CS · 0.8/m
Red side
DefeatOrangeEnj0yer#EUNE
Gangplank · Top
1 / 9 / 5
22.2% KP
23,135
23.4% share
8,715g
161 CS · 5.9/m
Daeb#EUNE
Jarvan IV · Jungle
5 / 8 / 9
51.9% KP
15,785
16% share
10,839g
163 CS · 5.9/m
JD julek#ego
Akshan · Mid
11 / 8 / 3
51.9% KP
30,287
30.7% share
12,764g
198 CS · 7.2/m
antek4#EUNE
Seraphine · ADC
6 / 7 / 7
48.1% KP
21,433
21.7% share
12,550g
196 CS · 7.1/m
Martin Gale#BCBC
Janna · Support
4 / 10 / 10
51.9% KP
8,035
8.1% share
8,305g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
