Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 104 days ago
12 / 3 / 14
K / D / A
63.4%
Kill participation
1,105
Damage / min
16,835g
490.3 gold / min
21
8 placed · 2 cleared
241
7 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL Immortale#1010
Galio · Top
6 / 9 / 18
60% KP
38,673
24.7% share
13,920g
247 CS · 7.2/m
Ranger565#EUNE
Nocturne · Jungle
9 / 5 / 12
52.5% KP
33,047
21.1% share
15,198g
216 CS · 6.3/m
boywife1#tw1nk
Qiyana · Mid
16 / 10 / 3
47.5% KP
47,178
30.2% share
16,423g
251 CS · 7.3/m
TryhardSąsiadJD#HARDY
Seraphine · ADC
9 / 7 / 16
62.5% KP
27,317
17.5% share
16,880g
226 CS · 6.6/m
ΕΚΣΤΑΣΗ#NHH
Alistar · Support
0 / 10 / 18
45% KP
10,120
6.5% share
8,698g
27 CS · 0.8/m
Red side
VictoryTwtv Katayama#4444
Katarina · Top
11 / 9 / 10
51.2% KP
38,030
27% share
16,973g
263 CS · 7.7/m
Piątuś7#CCG
Rengar · Jungle
5 / 13 / 11
39% KP
23,282
16.5% share
14,677g
231 CS · 6.7/m
JD julek#ego
Sylas · Mid
12 / 3 / 14
63.4% KP
37,940
26.9% share
16,835g
241 CS · 7/m
venner6#EUNE
Samira · ADC
8 / 11 / 6
34.1% KP
21,661
15.4% share
14,289g
196 CS · 5.7/m
Bobrzina#EUNE
Twisted Fate · Support
5 / 4 / 24
70.7% KP
19,871
14.1% share
12,659g
57 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
