Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 104 days ago
10 / 2 / 15
K / D / A
64.1%
Kill participation
1,534.2
Damage / min
11,830g
488.5 gold / min
6
6 placed · 0 cleared
204
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVaiper#EUNE
Illaoi · Top
1 / 7 / 2
21.4% KP
15,242
17.6% share
7,980g
182 CS · 7.5/m
true romance#000
Graves · Jungle
5 / 7 / 3
57.1% KP
16,758
19.4% share
10,053g
144 CS · 5.9/m
Cieply Harnas#SMAK
Taliyah · Mid
2 / 10 / 6
57.1% KP
18,319
21.2% share
7,771g
148 CS · 6.1/m
Barbarzyńca#sad
Yunara · ADC
6 / 6 / 6
85.7% KP
26,242
30.4% share
11,310g
209 CS · 8.6/m
AdamHD#EUNE
Renata Glasc · Support
0 / 9 / 10
71.4% KP
9,801
11.3% share
6,641g
30 CS · 1.2/m
Red side
VictorySocialAce#ACE
Malphite · Top
0 / 2 / 10
25.6% KP
13,651
13.9% share
8,395g
158 CS · 6.5/m
bia#focus
Hecarim · Jungle
20 / 1 / 11
79.5% KP
27,979
28.5% share
16,528g
238 CS · 9.8/m
JD julek#ego
Hwei · Mid
10 / 2 / 15
64.1% KP
37,153
37.8% share
11,830g
204 CS · 8.4/m
26th1 2005#2005
Tristana · ADC
8 / 7 / 7
38.5% KP
13,674
13.9% share
10,926g
141 CS · 5.8/m
ChronRegele#BUMZI
Alistar · Support
1 / 2 / 22
59% KP
5,800
5.9% share
7,455g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
