Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 103 days ago
12 / 7 / 9
K / D / A
72.4%
Kill participation
1,179.3
Damage / min
15,477g
488.7 gold / min
23
9 placed · 2 cleared
235
7.4 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReXxecution#BRUT
Locke · Top
15 / 4 / 2
48.6% KP
36,276
29.9% share
14,921g
235 CS · 7.4/m
AKA#TF2
Zed · Jungle
7 / 4 / 8
42.9% KP
30,922
25.5% share
18,792g
295 CS · 9.3/m
Iodaiul#EUNE
Yone · Mid
9 / 8 / 4
37.1% KP
30,612
25.2% share
14,602g
254 CS · 8/m
i can bench you#EUNE
Jhin · ADC
2 / 4 / 3
14.3% KP
8,548
7% share
11,605g
213 CS · 6.7/m
Zekks#EUNE
Karma · Support
2 / 10 / 15
48.6% KP
15,079
12.4% share
10,249g
45 CS · 1.4/m
Red side
DefeatPíčus Langoš#96179
Kayle · Top
0 / 12 / 6
20.7% KP
7,408
7.1% share
8,573g
150 CS · 4.7/m
złamane serce#rank1
Graves · Jungle
17 / 4 / 5
75.9% KP
42,432
40.9% share
20,723g
282 CS · 8.9/m
JD julek#ego
Sylas · Mid
12 / 7 / 9
72.4% KP
37,343
36% share
15,477g
235 CS · 7.4/m
iksde#2137
Jinx · ADC
0 / 7 / 7
24.1% KP
11,487
11.1% share
11,801g
253 CS · 8/m
jubby#55jb
Milio · Support
0 / 5 / 20
69% KP
4,952
4.8% share
9,768g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
