Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 103 days ago
20 / 3 / 4
K / D / A
68.6%
Kill participation
1,113.7
Damage / min
14,930g
690.1 gold / min
15
7 placed · 4 cleared
172
8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatR F 2AA W AE#9999
Vayne · Top
2 / 6 / 2
36.4% KP
18,740
25% share
7,549g
138 CS · 6.4/m
Gracie Abrams#77777
Graves · Jungle
1 / 6 / 4
45.5% KP
8,775
11.7% share
7,845g
149 CS · 6.9/m
Llewelyn Moss#IIIII
Qiyana · Mid
3 / 9 / 3
54.5% KP
14,712
19.6% share
8,132g
138 CS · 6.4/m
wdhs#EUNE
Xerath · ADC
2 / 4 / 5
63.6% KP
18,811
25.1% share
7,454g
128 CS · 5.9/m
Born To Die#LND
Senna · Support
3 / 10 / 6
81.8% KP
13,946
18.6% share
7,773g
28 CS · 1.3/m
Red side
VictoryLemur 7cm#L99
Dr. Mundo · Top
2 / 1 / 4
17.1% KP
11,754
15.4% share
8,207g
159 CS · 7.3/m
Koxtroll#uwu
Lee Sin · Jungle
3 / 2 / 14
48.6% KP
12,669
16.6% share
10,803g
177 CS · 8.2/m
JD julek#ego
Locke · Mid
20 / 3 / 4
68.6% KP
24,092
31.5% share
14,930g
172 CS · 8/m
Hopeful Jordan#EUNE
Seraphine · ADC
7 / 2 / 13
57.1% KP
16,190
21.2% share
11,897g
157 CS · 7.3/m
Sylas Supp#EUNE
Tahm Kench · Support
3 / 4 / 10
37.1% KP
11,811
15.4% share
7,745g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
