Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 103 days ago
6 / 7 / 20
K / D / A
53.1%
Kill participation
834.5
Damage / min
13,644g
347.6 gold / min
145
56 placed · 14 cleared
98
2.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDr Sevi#EUNE
Sion · Top
7 / 3 / 12
43.2% KP
35,571
19.2% share
14,317g
233 CS · 5.9/m
Nuninho#SUS
Jarvan IV · Jungle
10 / 10 / 20
68.2% KP
33,297
17.9% share
18,486g
289 CS · 7.4/m
TAAAAAAAMPONELLA#tomic
Ekko · Mid
10 / 16 / 7
38.6% KP
38,560
20.8% share
15,486g
249 CS · 6.3/m
KEKEKE99#EUNE
Ezreal · ADC
16 / 8 / 5
47.7% KP
65,007
35% share
21,038g
298 CS · 7.6/m
ΣΤΟΣΧΡΙ ΠΟΥΣΠΑ#Rank1
Thresh · Support
1 / 12 / 28
65.9% KP
13,220
7.1% share
11,614g
35 CS · 0.9/m
Red side
VictoryNitroFiora#duel
Poppy · Top
4 / 7 / 16
40.8% KP
46,156
21.5% share
13,675g
232 CS · 5.9/m
Pan Mietek#EUNE
Nocturne · Jungle
4 / 9 / 16
40.8% KP
25,868
12.1% share
14,935g
232 CS · 5.9/m
ABYSS#GOAT
Vex · Mid
25 / 8 / 7
65.3% KP
60,551
28.2% share
20,555g
243 CS · 6.2/m
ForDMG#DMG
Caitlyn · ADC
10 / 13 / 11
42.9% KP
49,291
23% share
17,478g
272 CS · 6.9/m
JD julek#ego
Lux · Support
6 / 7 / 20
53.1% KP
32,754
15.3% share
13,644g
98 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
