Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 103 days ago
5 / 5 / 14
K / D / A
54.3%
Kill participation
1,099.7
Damage / min
16,677g
400.4 gold / min
33
15 placed · 11 cleared
315
7.6 CS / min
Objective control
3
Dragons
3
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatImagine pinging#9497
Urgot · Top
14 / 3 / 3
41.5% KP
34,586
21.5% share
20,375g
355 CS · 8.5/m
Komiran#1337
Naafiri · Jungle
8 / 8 / 9
41.5% KP
29,060
18.1% share
18,802g
334 CS · 8/m
Kenny SouthPark#9502
Rumble · Mid
9 / 6 / 16
61% KP
52,332
32.6% share
16,546g
226 CS · 5.4/m
MaddDogg2137#EUNE
Vel'Koz · ADC
10 / 5 / 10
48.8% KP
31,760
19.8% share
16,776g
248 CS · 6/m
UPO Shen#EUNE
Leona · Support
0 / 13 / 21
51.2% KP
12,783
8% share
11,830g
43 CS · 1/m
Red side
VictoryPISSPLAYER22#EUNE
Sett · Top
10 / 10 / 8
51.4% KP
34,446
21.2% share
16,013g
215 CS · 5.2/m
oxoo kindredking#JESUS
Quinn · Jungle
10 / 13 / 16
74.3% KP
45,566
28% share
19,766g
299 CS · 7.2/m
JD julek#ego
Hwei · Mid
5 / 5 / 14
54.3% KP
45,804
28.2% share
16,677g
315 CS · 7.6/m
Masa se talasa#Ajzen
Caitlyn · ADC
8 / 4 / 12
57.1% KP
30,254
18.6% share
18,344g
300 CS · 7.2/m
ÑÔ1 LÔVÊS MÊ#EUNE
Milio · Support
2 / 9 / 20
62.9% KP
6,626
4.1% share
11,276g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
