Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 102 days ago
6 / 6 / 10
K / D / A
47.1%
Kill participation
635.1
Damage / min
13,453g
411.6 gold / min
23
10 placed · 2 cleared
259
7.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytrki#trki
Darius · Top
20 / 3 / 8
77.8% KP
51,217
37% share
19,336g
227 CS · 6.9/m
Metal Mentor#EUNE
Viego · Jungle
7 / 9 / 7
38.9% KP
21,938
15.9% share
13,699g
202 CS · 6.2/m
JoshuaBlahyi#4765
Galio · Mid
3 / 5 / 16
52.8% KP
22,286
16.1% share
13,742g
281 CS · 8.6/m
Green Buff#green
Seraphine · ADC
6 / 6 / 15
58.3% KP
31,681
22.9% share
14,329g
217 CS · 6.6/m
kevin de bruyne#7684
Thresh · Support
0 / 11 / 14
38.9% KP
11,142
8.1% share
8,382g
37 CS · 1.1/m
Red side
DefeatIT IS HUNTING US#EUNE
Graves · Top
5 / 8 / 7
35.3% KP
20,380
18.7% share
11,812g
224 CS · 6.9/m
Boschete#CHALL
Dr. Mundo · Jungle
5 / 8 / 12
50% KP
24,964
22.9% share
14,537g
254 CS · 7.8/m
Dom1zaoHansao#jggap
Lissandra · Mid
10 / 7 / 9
55.9% KP
26,279
24.1% share
14,221g
234 CS · 7.2/m
JD julek#ego
Mel · ADC
6 / 6 / 10
47.1% KP
20,758
19% share
13,453g
259 CS · 7.9/m
adi#7 7 7
Pyke · Support
8 / 7 / 14
64.7% KP
16,687
15.3% share
10,385g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
