Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 102 days ago
11 / 12 / 9
K / D / A
47.6%
Kill participation
945.2
Damage / min
19,259g
511.3 gold / min
17
6 placed · 3 cleared
293
7.8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatW I Z Z#1510
Illaoi · Top
18 / 8 / 7
43.9% KP
55,223
28.9% share
21,181g
276 CS · 7.3/m
0111mgwa#peace
Talon · Jungle
11 / 9 / 15
45.6% KP
38,874
20.3% share
19,180g
325 CS · 8.6/m
rymsiio#333
Kassadin · Mid
12 / 9 / 7
33.3% KP
40,903
21.4% share
15,044g
234 CS · 6.2/m
undistuped3#777
Vayne · ADC
9 / 8 / 6
26.3% KP
25,428
13.3% share
17,807g
250 CS · 6.6/m
AzenaInanna#edtwt
LeBlanc · Support
7 / 8 / 16
40.4% KP
30,816
16.1% share
12,884g
42 CS · 1.1/m
Red side
VictoryDrNicolaeGuta#EUNE
Urgot · Top
7 / 17 / 6
31% KP
39,613
20.3% share
16,370g
262 CS · 7/m
bia#focus
Kha'Zix · Jungle
5 / 12 / 13
42.9% KP
21,060
10.8% share
15,096g
181 CS · 4.8/m
JD julek#ego
Locke · Mid
11 / 12 / 9
47.6% KP
35,601
18.3% share
19,259g
293 CS · 7.8/m
cherry waves#1083
Tristana · ADC
18 / 8 / 12
71.4% KP
86,851
44.6% share
27,662g
414 CS · 11/m
44teca#aura
Lulu · Support
1 / 8 / 26
64.3% KP
11,645
6% share
11,479g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
